MODERN STYLIZED ENVIRONMENT
Sunward Modern Town
A bright, walkable-looking town layout for building your next game environment. Shops, homes and public spaces share a restrained cream and teal palette.
Explore the town
- town footprint
- 400 × 400 m
- districts
- 16
- independent models
- 72
- assembled buildings
- 128
SUNWARD / STREET LEVEL
Explore the town
These images are Blender renders of the supplied scene, not Godot gameplay captures.
What is included
- 22 building modules
- 12 road modules
- 20 street and commuting props
- 10 nature assets
- 8 modern-life objects
128 buildings use 20 assembly recipes. They are scene instances, not 128 unique building designs. LOD and collision variants do not increase the 72-model count.
Editable sources and portable files
Categorized Blender source libraries, an editable full-town authoring scene, a merged runtime Blender entry, GLB exchange files and original procedurally drawn image textures. The standalone library contains 72 base models, 38 LOD1 files and 65 collision proxies. The town has 54 GLBs: 17 default world/district files, 20 optional building LOD files and 17 collision files.
Town packaging shares 32 PNG images; the GLBs use 30 of them. Fourteen town GLBs use relative external PNG references and 40 embed images. Keep the supplied directory layout intact.
What has actually been tested
- Blender 4.3.2 round-trip import: all 175 standalone-library GLBs and 54 town GLBs passed.
- Godot 4.6.3 headless import: 175 library resources; 282 collision shapes and 846 outside samples passed. Disabling lossy mesh compression preserved 395,326 base triangles without degenerates.
- Town Godot 4.6.3 headless import: 54 GLBs and 30 images; 17 default files and 17 collision files checked together. Checks passed for 410 collision components, 1,230 outside samples, 560 character-scale samples and 8 explicit routes.
Required Godot import setting
meshes/force_disable_compression=trueEnable this project setting and reimport the GLBs. The delivery includes a checked configuration patch, revalidation scripts and Chinese instructions.
Read before choosing this pack
- Building exteriors only. No interiors, characters, missions, driving or shop interactions.
- No automatic LOD switching, streaming, full-map navigation or complete character controller.
- Town collision covers building shells and world ground support, not every street prop, tree trunk or small obstacle. Eight tested routes do not certify every part of the town as traversable.
- Godot does not apply KHR_materials_ior. Glass appearance is not identical across engines.
- No GPU frame-rate testing, Unity/Unreal validation or mobile certification has been completed.
- Repeated building combinations remain visible. LOD0 detail covers 26 representative buildings; the other 102 do not have the same detail level. The default town contains 5,358,342 triangles and still needs target-device optimization. Technical checks are not final commercial visual acceptance. Use the validated runtime/Collision GLBs rather than older authoring helper collisions.
Purchase and license status
US$49.99 is the intended price for the complete pack. The final consumer license and protected purchase/download flow still need to be finalized. This product is not included in the free model downloads, and the free-library license does not grant rights to this paid pack.
Browse the existing free model library →
