Grass Clump A 3D model

Standalone modules

Evidence: Actual GLB contents and local renders inspected.

Extracted module; historical design count increment: 0. Parent scene: anime_jrpg_pilgrim_grass_ridge

Grass Clump A · Static 3D model

Files & textures verified
Grass Clump A full model preview
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ABOUT THIS ASSET

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Grass Clump A. One independently reusable clump of nine curved grass leaves, with no terrain or stones. Root origin is at the crown. Static close-up density; no wind animation or mass-lawn performance certification. Default GLB: 5,362 triangles, 1 materials and 3 embedded images. The ZIP includes Blender sources, textures and supplied detail levels.

Use the GLB to explore the complete model, then choose an available detail level to suit its size on screen. Edit further with the Blender source; the full category archive preserves the original texture folders and production notes.

Triangles (default level)
5,362
Materials / textures in use
1 / 3
Maximum texture resolution
512 px
Model formats
GLB · Blender
Rigging
Not provided
Animation
Not provided
Dimensions, LOD & import notes
Bounding box (glTF units)
0.70 × 0.60 × 0.77
Available on this page
One GAME export; no other runtime LODs supplied.
Colliders
Not provided
Material textures
Embedded in GLB

Performance has not been certified for any specific engine. Check translucent, cutout and double-sided materials in your target project. Model version: 1.0.0.

Production readiness

Production readiness

Use this static asset to build scenes. Check interaction and performance in your own project.

✓ GLB hash and structure checked
Exported vertices
3,462
Mesh nodes
9
Used materials
1
Largest image
512 px
UV coordinates
Present
Model version
1.0.0

Functional parts: not independently verified

Engine check

Not tested in an engine

Vertices include UV and normal splits. Mesh nodes do not certify movable parts. These counts do not certify performance.

Use and file facts

One independently reusable clump of nine curved grass leaves, with no terrain or stones. Root origin is at the crown. Static close-up density; no wind animation or mass-lawn performance certification.

Static model. No rig, animation, collision or automatic LOD switching is supplied. No engine or mobile performance certification.

Dimensions in metres (glTF X × Y × Z): 0.696 × 0.601 × 0.769

Blender sources and textures are supplied in the complete ZIP.

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