GLB · BLEND View modelGrass Clump A 3D model
Standalone modules
Evidence: Actual GLB contents and local renders inspected.
Extracted module; historical design count increment: 0. Parent scene: anime_jrpg_pilgrim_grass_ridge
Grass Clump A · Static 3D model

ABOUT THIS ASSET
Add a detail to your scene
Grass Clump A. One independently reusable clump of nine curved grass leaves, with no terrain or stones. Root origin is at the crown. Static close-up density; no wind animation or mass-lawn performance certification. Default GLB: 5,362 triangles, 1 materials and 3 embedded images. The ZIP includes Blender sources, textures and supplied detail levels.
Use the GLB to explore the complete model, then choose an available detail level to suit its size on screen. Edit further with the Blender source; the full category archive preserves the original texture folders and production notes.
- Triangles (default level)
- 5,362
- Materials / textures in use
- 1 / 3
- Maximum texture resolution
- 512 px
- Model formats
- GLB · Blender
- Rigging
- Not provided
- Animation
- Not provided
Dimensions, LOD & import notes
- Bounding box (glTF units)
- 0.70 × 0.60 × 0.77
- Available on this page
- One GAME export; no other runtime LODs supplied.
- Colliders
- Not provided
- Material textures
- Embedded in GLB
Performance has not been certified for any specific engine. Check translucent, cutout and double-sided materials in your target project. Model version: 1.0.0.
Production readiness
Production readiness
Use this static asset to build scenes. Check interaction and performance in your own project.
✓ GLB hash and structure checked- Exported vertices
- 3,462
- Mesh nodes
- 9
- Used materials
- 1
- Largest image
- 512 px
- UV coordinates
- Present
- Model version
- 1.0.0
Functional parts: not independently verified
Not tested in an engine
Vertices include UV and normal splits. Mesh nodes do not certify movable parts. These counts do not certify performance.
Use and file facts
One independently reusable clump of nine curved grass leaves, with no terrain or stones. Root origin is at the crown. Static close-up density; no wind animation or mass-lawn performance certification.
Static model. No rig, animation, collision or automatic LOD switching is supplied. No engine or mobile performance certification.
Dimensions in metres (glTF X × Y × Z): 0.696 × 0.601 × 0.769
Blender sources and textures are supplied in the complete ZIP.


