JADE REALMS / GUIDES
How JadeRealms checks its 3D assets
Content checks, file identity and engine tests answer different questions. Read the evidence for the exact file you download.
JadeRealms · Reviewed
Content checks
We match the current default GLB to its SHA-256 file identity, then check visible contents, category and style against structure measurements and three rendered views. An object, a group and a composed scene are recorded as different types.
Engine tests
Engine badges require a test record matching the current file. Records state the engine version, tested format, runtime, date and adaptations. Some Unity deliveries test native FBX while Godot tests GLB; those formats are identified in the record.
| Recorded engine versions | Entries |
|---|---|
| Godot 4.7.2 | 70 |
| Unity 6000.6.6f1 | 70 |
License and project checks
File checks do not establish ownership of every third-party component. Read the license and package source notices. Recheck performance and behavior in your own project after modifying or importing the asset.
Live catalog figures
- Published entries
- 252
- Contents checked
- 252
- Godot-tested entries
- 70
- Unity-tested entries
- 70
- Entries with image textures
- 190
- Solid-color entries
- 62
Counts describe catalog entries, not separable parts or unique designs. Style tags can overlap. Engine totals are not device-performance certifications.
Try these models
- Moon Gate · 122,436 △ · GLB / Blender
- Starwatch Observatory · 10,810 △ · GLB / FBX / Blender
- Ancient Pine · 135,682 △ · GLB / Blender
Before using the asset in a game
The catalog currently describes static assets. A successful import does not certify animation, navigation, a standalone game build or mobile frame rate. Each model page states its supplied features and test limits.
License and project checks →