JADE REALMS / GUIDES

How JadeRealms checks its 3D assets

Content checks, file identity and engine tests answer different questions. Read the evidence for the exact file you download.

JadeRealms · Reviewed

Content checks

We match the current default GLB to its SHA-256 file identity, then check visible contents, category and style against structure measurements and three rendered views. An object, a group and a composed scene are recorded as different types.

Engine tests

Engine badges require a test record matching the current file. Records state the engine version, tested format, runtime, date and adaptations. Some Unity deliveries test native FBX while Godot tests GLB; those formats are identified in the record.

Recorded engine versionsEntries
Godot 4.7.270
Unity 6000.6.6f170

License and project checks

File checks do not establish ownership of every third-party component. Read the license and package source notices. Recheck performance and behavior in your own project after modifying or importing the asset.

Live catalog figures

Published entries
252
Contents checked
252
Godot-tested entries
70
Unity-tested entries
70
Entries with image textures
190
Solid-color entries
62

Counts describe catalog entries, not separable parts or unique designs. Style tags can overlap. Engine totals are not device-performance certifications.

Try these models

Before using the asset in a game

The catalog currently describes static assets. A successful import does not certify animation, navigation, a standalone game build or mobile frame rate. Each model page states its supplied features and test limits.

License and project checks →

Add to a collection

New collection