GLB · BLEND View modelHollow Fallen Log 3D model
Object candidates
Evidence: Actual GLB contents and local renders inspected.
Meadow Hearth · Hollow Fallen Log · Static 3D model

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ABOUT THIS ASSET
Add a detail to your scene
Hollow Fallen Log, a static Meadow Hearth prop. LOD0 contains 6,684 triangles with solid-color PBR materials and no external textures. The engine edition provides LOD0/1/2, static compound colliders, Unity LODGroup prefabs and Godot scenes with an LOD-switching script. Tested in Unity 6000.6.6f1 Editor Play Mode and the Godot 4.7.2 graphical runtime. A standalone GLB does not switch LOD automatically. Test the integration in your own project; dynamic physics, standalone Player builds, mobile performance and Unreal are untested.
Use the GLB to inspect the complete shape, then choose a supplied detail level to suit its size on screen. Edit further with the Blender source; the complete model ZIP provides this asset’s LODs and engine import instructions.
- Triangles (default level)
- 6,684
- Materials / textures in use
- 6 / 0
- Maximum texture resolution
- —
- Model formats
- GLB · FBX · Blender
- Rigging
- Not provided
- Animation
- Not provided
Dimensions, LOD & import notes
- Bounding box (glTF units)
- 1.68 × 1.06 × 0.95
- Available on this page
- Default GLB · Other levels in the model ZIP
- Material textures
- Native solid-color PBR, without external textures
Performance has not been certified for any specific engine. Check translucent, cutout and double-sided materials in your target project. Model version: Engine_FINAL_20261022.
Production readiness
Production readiness
Use this static asset to build scenes. Check interaction and performance in your own project.
✓ GLB hash and structure checked- Exported vertices
- 4,962
- Mesh nodes
- 1
- Used materials
- 6
- Largest image
- —
- UV coordinates
- Not present
- Model version
- Engine_FINAL_20261022
Functional parts: not independently verified
- ✓ Godot 4.7.2
Import, materials and static rendering checked locally
Importer: Native GLB · Compatibility / Metal
Tested: 2026-10-22 - ✓ Unity 6000.6.6f1
Import, materials and static rendering checked locally
Importer: Native FBX · Editor Play Mode / Metal
Tested: 2026-10-22
Supplied reports verify LOD0–2 import, automatic LOD selection and culling, and static compound collisions in the engine prefabs.
Unreal Engine: not tested
Evidence: the supplied Unity Editor Play Mode and Godot graphical-runtime reports on macOS / Metal. Godot tested GLB; Unity tested native FBX. The current default GLB is matched by SHA-256. Player builds, mobile, VR, network physics and sustained frame rate were not tested.
Vertices include UV and normal splits. Mesh nodes do not certify movable parts. These counts do not certify performance.
Use and file facts
Meadow Hearth prop collection. The complete pack provides three GLB/FBX levels, editable sources, and importable Unity prefabs and Godot scenes. Automatic LOD and static compound collision are configured in the engine delivery. A bare GLB does not switch LOD; integration still requires target-project checks.
Static prop. The full package supplies three LODs, engine-prefab automatic switching and static compound colliders. A standalone GLB does not include automatic LOD control or engine colliders. No rig or animation; mobile performance is untested.
Dimensions in metres (glTF X × Y × Z): 1.683 × 1.063 × 0.955
The full ZIP includes three model LODs, engine prefabs, collision configuration and test reports. See the included instructions.



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