GLB · FBX · BLEND View modelRing Astrolabe 3D model
Single objects · Scope verified
Current GLB identity, visible contents, subject category and style checked using structure measurements and three rendered views. This does not certify animation, moving parts, collision, LOD or engine performance.
Checked: 2026-10-22 · GLB SHA-256: 6b707fe25a3d6155417c4a52c8135f5e10c5a987454204011ed5b42c68ce18ba
Meadow Hearth Batch03 · Ring Astrolabe · Static 3D model

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ABOUT THIS ASSET
Add a detail to your scene
Ring Astrolabe, an original Meadow Hearth Batch03 miniature environment asset. Default GLB: 7,996 triangles and 6 native PBR materials. The complete ZIP includes three GLB/FBX LODs, an editable Blender source and static Unity/Godot prefabs. Perspective FOV60 was tested; orthographic LOD, Player builds and mobile performance are untested.
Use the GLB to inspect the complete shape, then choose a supplied detail level to suit its size on screen. Edit further with the Blender source; the complete model ZIP provides this asset’s LODs and engine import instructions.
- Triangles (default level)
- 7,996
- Materials / textures in use
- 6 / 0
- Maximum texture resolution
- —
- Model formats
- GLB · FBX · Blender
- Rigging
- Not provided
- Animation
- Not provided
Dimensions, LOD & import notes
- Bounding box (glTF units)
- 2.52 × 3.18 × 1.80
- Available on this page
- Default GLB · Other levels in the model ZIP
- Material textures
- Native solid-color PBR, without external textures
Performance has not been certified for any specific engine. Check translucent, cutout and double-sided materials in your target project. Model version: Batch03_FINAL_20261022.
Production readiness
Production readiness
Use this static asset to build scenes. Check interaction and performance in your own project.
✓ GLB hash and structure checked- Exported vertices
- 8,262
- Mesh nodes
- 1
- Used materials
- 6
- Largest image
- —
- UV coordinates
- Not present
- Model version
- Batch03_FINAL_20261022
Functional parts: not independently verified
- ✓ Godot 4.7.2
Import, materials and static rendering checked locally
Importer: Native GLB
Tested: 2026-10-22 - ✓ Unity 6000.6.6f1
Import, materials and static rendering checked locally
Importer: Native FBX
Tested: 2026-10-22
Supplied reports verify LOD0–2 import, automatic LOD selection and culling, and static compound collisions in the engine prefabs.
Unreal Engine: not tested
Evidence: the supplied Unity Editor Play Mode and Godot graphical-runtime reports on macOS / Metal. Godot tested GLB; Unity tested native FBX. The current default GLB is matched by SHA-256. Player builds, mobile, VR, network physics and sustained frame rate were not tested. Batch03 used a perspective camera at FOV60. Orthographic-camera LOD requires recalibration and is untested. Openings were tested with a sphere of radius 0.06 m, not a character capsule or navigation mesh. Concave colliders are for static use only. Geometry consists of assembled shells; per-asset weld diagnostics are retained. No 3D-printing claim is made.
Vertices include UV and normal splits. Mesh nodes do not certify movable parts. These counts do not certify performance.
Use and file facts
Meadow Hearth Batch03 static environment asset with three LODs, editable Blender source, and importable Unity/Godot prefabs. Automatic LOD and static compound collision are configured in the engine delivery; a standalone GLB does not include them. Mechanism models are static and have no gameplay animation. Recheck integration in your target project.
Dimensions in metres (glTF X × Y × Z): 2.520 × 3.185 × 1.796
The full ZIP includes three model LODs, engine prefabs, collision configuration and test reports. See the included instructions.



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