Broken Transit Ring 3D model

Single objects · Scope verified

Current GLB identity, visible contents, subject category and style checked using structure measurements and three rendered views. This does not certify animation, moving parts, collision, LOD or engine performance.

Checked: 2026-10-22 · GLB SHA-256: f9dd1539a04d64b70e2ed3dcc4c0041871630c3cf3187be520d92dbec35f2a8a

Review record ↗

Meadow Hearth Batch03 · Broken Transit Ring · Static 3D model

Files and materials verified
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ABOUT THIS ASSET

Add a detail to your scene

Broken Transit Ring, an original Meadow Hearth Batch03 miniature environment asset. Default GLB: 4,356 triangles and 4 native PBR materials. The complete ZIP includes three GLB/FBX LODs, an editable Blender source and static Unity/Godot prefabs. Perspective FOV60 was tested; orthographic LOD, Player builds and mobile performance are untested.

Use the GLB to inspect the complete shape, then choose a supplied detail level to suit its size on screen. Edit further with the Blender source; the complete model ZIP provides this asset’s LODs and engine import instructions.

Triangles (default level)
4,356
Materials / textures in use
4 / 0
Maximum texture resolution
—
Model formats
GLB · FBX · Blender
Rigging
Not provided
Animation
Not provided
Dimensions, LOD & import notes
Bounding box (glTF units)
3.94 × 3.31 × 2.08
Available on this page
Default GLB · Other levels in the model ZIP
Material textures
Native solid-color PBR, without external textures

Performance has not been certified for any specific engine. Check translucent, cutout and double-sided materials in your target project. Model version: Batch03_FINAL_20261022.

Production readiness

Production readiness

Use this static asset to build scenes. Check interaction and performance in your own project.

✓ GLB hash and structure checked
Exported vertices
8,508
Mesh nodes
1
Used materials
4
Largest image
—
UV coordinates
Not present
Model version
Batch03_FINAL_20261022

Functional parts: not independently verified

Engine check
  • ✓ Godot 4.7.2

    Import, materials and static rendering checked locally

    Importer: Native GLB

    Tested: 2026-10-22
  • ✓ Unity 6000.6.6f1

    Import, materials and static rendering checked locally

    Importer: Native FBX

    Tested: 2026-10-22

Supplied reports verify LOD0–2 import, automatic LOD selection and culling, and static compound collisions in the engine prefabs.

Unreal Engine: not tested

Evidence: the supplied Unity Editor Play Mode and Godot graphical-runtime reports on macOS / Metal. Godot tested GLB; Unity tested native FBX. The current default GLB is matched by SHA-256. Player builds, mobile, VR, network physics and sustained frame rate were not tested. Batch03 used a perspective camera at FOV60. Orthographic-camera LOD requires recalibration and is untested. Openings were tested with a sphere of radius 0.06 m, not a character capsule or navigation mesh. Concave colliders are for static use only. Geometry consists of assembled shells; per-asset weld diagnostics are retained. No 3D-printing claim is made.

Vertices include UV and normal splits. Mesh nodes do not certify movable parts. These counts do not certify performance.

Use and file facts

Meadow Hearth Batch03 static environment asset with three LODs, editable Blender source, and importable Unity/Godot prefabs. Automatic LOD and static compound collision are configured in the engine delivery; a standalone GLB does not include them. Mechanism models are static and have no gameplay animation. Recheck integration in your target project.

Dimensions in metres (glTF X × Y × Z): 3.940 × 3.310 × 2.080

The full ZIP includes three model LODs, engine prefabs, collision configuration and test reports. See the included instructions.

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